This is why the palace is surrounded by thick fog and ice. When a goblin touches Jirkiisa they turn into ice. He built himself a palace surrounded by permafrost called Jirkiisa. The land, features, politics and inhabitants all share the same space and need to be considered together even when building a fantasy world.įor example, the land of Seiden is often attacked by goblins because of what the King stole when he was a prince. When crafting the outlines of your map keep in mind:Īll these things affect each other. Otherwise, you can end up spending so much time building the perfect world that you never start writing your story. Other details will come as you are writing the story itself. I suggest you start by establishing the foundations of your world-building by focusing on at least 5 main areas of your world. How many continents are there and how far apart are they?Īre there important areas central to the story you know you’re going to include? The first step to making a fictional or fantasy map is to conceptualise the main characteristics of your fantasy world. How do you make an epic fantasy or fictional world map? A place to share your fantasy world map.When you need inspiration… awesome map ideas from others.Other types of world-building maps to consider having.Getting an illustrator to make your world map.How do you make an epic fantasy or fictional world map?.I feel like I'm being wasteful pressing the 'Generate high resolution map.' The Uncharted Atlas is a twitterbot that posts a new map every hour. It's an odd feeling to look at these instantly-generated, detailed maps and realize that they represent nothing. I wanted to try something a little bit different. Features are attached in random ways, with no thought to the processes which form landscapes. These methods produce lots of fine detail, but the large-scale structure always looks a bit off. There are loads of articles on the internet which describe terrain generation, and they almost all use some variation on a fractal noise approach, either directly (by adding layers of noise functions), or indirectly (e.g. I always had a fascination with these imagined worlds, which were often much more interesting than whatever luke-warm sub-Tolkien tale they were attached to.Īt the same time, I wanted to play with terrain generation with a physical basis. I wanted to make maps that look like something you'd find at the back of one of the cheap paperback fantasy novels of my youth. Martin O'Leary not only made a cool fantasy map generator, he's giving away the source code and has described the process at a high enough level for an idiot like me to partly understand how it works.
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